While a tricked out HM using Hounds Harry CAN deal more than this because of crits, it will usual deal around 50 stress including misses. But god does it still need some tweaking.Ĭry Havoc with the 50% stress heal bugle trinket heal an average of 81 stress each use across the whole party. I love the PvP mode and it's extremely good. Or the Houndmaster having extremely high dodge that even an Accuracy Buffed Highwayman can't hit them for ♥♥♥♥. It makes Man at Arms and their companion take almost no damage, paired with a healer that's untouchable. Also while on the subject, I know there's counters, but I think stack-blocking is just a stupid mechanic. You can't say it's balanced when just about every single person in the high ranks uses a Houndmaster and/or Man at Arms. While there are technically counters, having the stars align and the absolute perfect composition shouldn't be how it works. Stress does not punish teams that rely on turtling, it punishes teams that do not have the highest DPS burn in the game, effectively invalidating the majority of compositions, and still reigning superior over mark teams. the fact that there aren't any effective counters built into the mechanics is abysmal. Stress is far more brain-dead, and consistent, by far. When one encounters the other, it becomes a glorious race to see who can pull off the necessary moves and counters first. The two dominating build-sets are based on either delivering a boatload of Stress, or a boatload of HP damage.
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